Explore selected whiteboard-animation video projects, case studies and production examples from Santanu Productions. The projects below showcase real-world work across corporate, industrial and brand communication requirements.
This engaging whiteboard doodle animation video simplifies HDFC Bank’s personalized mobile banking features. Through hand-drawn visuals and easy narration, it showcases how customers can enjoy seamless, secure, and customized banking experiences from their mobile devices—anytime, anywhere.
A whiteboard animation crafted for BASF Thane plant, this film simplifies complex safety protocols and site processes through dynamic sketching and AI-assisted visuals. With a calm English voiceover and hand-drawn style, it enhances engagement, supports site orientation, and aligns with BASF’s global branding — delivering an impactful, cost-effective alternative to traditional training videos.
Whiteboard Animation
Concept - Change is inevitable. Transformation from old to new has always been there. Embrace the new.
Discover how a 30-second lip-synced animation of Sir Albert Einstein, created for Larsen & Toubro in 1994, showcased early digital animation craftsmanship and connected the theory of relativity to applied engineering.
Santanu Production created a high-end 3D medical animation for Johnson & Johnson to explain vestibular compensation—a complex brain mechanism that restores balance after inner ear damage. Using visual metaphors, color-coded brain structures, and animated neural activity, it illustrates how cinnarizine supports natural recovery. Designed for pharma reps and internal training, the video delivers scientific clarity with engaging storytelling.
A pioneering 1995 industrial animation that decoded the internal working of a Circulating Fluidized Bed (#CFB-boiler) for Thermax Babcock & Wilcox. Built using early 3ds Max tools, Animator Pro, and IPAS effects, this project transformed complex engineering diagrams into a boardroom-ready visual training asset for engineers, clients, and EPC stakeholders—long before modern real-time 3D workflows existed.
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